package org.agony2d.gpu {
	import org.agony2d.core.agony_internal;
	import org.agony2d.gpu.core.animation.SheetAA;
	import org.agony2d.gpu.core.AnimatorAA;
	
	use namespace agony_internal;
	
public class UntingedAnimatorAA extends AnimatorAA {
  
    public function UntingedAnimatorAA( sheet:SheetAA ) {
		super(sheet)
		m_combine.setTint(0xFFFFFFFF)
    }
	
	[Inline]
	final override agony_internal function render( vertexChanged:Boolean ) : void {
		if (!m_invisible) {
			this.doPushToConvergence(vertexChanged)
		}
	}
}
}